Jun 09, 2005, 07:52 AM // 07:52
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#1
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Pre-Searing Cadet
Join Date: Jun 2005
Location: texas
Profession: E/Me
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Best pvp build for ele/mes
so what is it ??? i just made a ele what should i start putting my points in
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Jun 09, 2005, 10:08 PM // 22:08
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#2
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Lion's Arch Merchant
Join Date: May 2005
Profession: W/N
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I can't really help on PvP. However, there is an interesting thread in The Campfire forums called "Help - Elem/Mes" (or something like that) which is pretty much asking the same question. You may want to read that and see if it helps.
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Jun 09, 2005, 10:30 PM // 22:30
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#3
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Ascalonian Squire
Join Date: Jun 2005
Guild: Doers Of Evil
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wat are u trying to do? dont just say ask wat the best ele/mes is w/o telling us wat u are trying to do. is this tombs or arena? are u trying to do the most damage to a single target? do u want to be more defensive? wat is your role in the team?? there is no single "best" ele/mes build. once u tell us wat u are trying to do, we can help. i will gladly hlp u (one of the chars i play is an ele) once u give the needed info..
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Jun 10, 2005, 04:43 PM // 16:43
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#4
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Academy Page
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Truth is in most PvP situations you are really your primary. However with Mes secondary you will prolly want to cary a domination spell into the arena (Backfire - Energy Burn, etc) so I would put some points into Dom for the mes seconday stuff.
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Jun 12, 2005, 12:16 AM // 00:16
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#5
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Pre-Searing Cadet
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Some ideas
In the face of vagueness, I'll attempt some vague help...
You could use that big manna pool to sport two stacks of mesmer spells, but you will find casting times an issue. This could make you into a mesmer casting platform for while.
I've heard that the air school is good for Spike damage in PvP, it is the one I'd carry as offense ,yself (armor penetration and interrupts are built in too). Earth is great defense from attacks, especially from warriors. If you focus on inspiration magic, it could provide you some much needed defense from mesmer tampering/hexes possibly--and with your long casting times, you'll need it. that would be my choice.
This leaves conditions as your weakness, so that's not bad.
So perhaps air/earth/inspiration for a general outline of attributes to serve you decently. Illusion can offer you some attack mitigation skills inlieu of Earth, but then you are again at the mercy of the Mesmers.
Personally, since you are a spell casting creature, I'd go with Inspiration--but now I am repeting myself.
Good Luck
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Jun 12, 2005, 01:18 AM // 01:18
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#6
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Frost Gate Guardian
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Try:
AiR Ele / Inspiration Mes.
1. Lightning Orb.
2. Arcane echo.
3. Chain lightning.
4. Enervating charge for thos pesky warriors.
5. Energy conservation spell (explained below)
6. Energy tap.
7. Ether feast. (Your heal.)
8. Mantra of recall.
In relation to 5. The energy consevation skill, i say this because many spells can be used, it just depends o nwhat you want. Examples include: Air attunment. Channeling. Drain enchantment. Anything which saves of gives nice amoutns of energy.
Overview:
Firs you should cast Mantra of recall, followed by air attunement or channeling if you have one of those in. Then cast arcane echo. Cast lightning orb, now you use your arcane echo lightning orb. At this point mantra of recall will kick in and you should cast it again, followed quickly by energy tap. And continue spamming lightning orb / arcanes version of it.
There's a decent build which will help you until you can think of your own.
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Jun 12, 2005, 03:18 AM // 03:18
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#7
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Standard e/me spiker:
12+1+3 air, 10+1 storage, 8 inspiration
lig surge, lit orb, chain, lit strike, air attunement, drain enchantment, rez signet, then something else (blinding flash, arcane echo, etc.)
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Jun 13, 2005, 12:08 PM // 12:08
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#8
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Academy Page
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This is my build (Air ele/ insp mes) but I find that in PVP I'm very vulnerable to necromancers. They'll cast like 3 hexes on me and my health will go down like 80 points a second. Is there any defence for this?
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Jun 14, 2005, 06:44 AM // 06:44
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: Pasadena, California
Profession: Mo/
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Degen maxes out at 10 pips, which for health is -20 hp per second, which isn't a huge amount. You have a few half-assed solutions for keeping yourself alive, but the best way is to just have a monk =p
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Jun 14, 2005, 08:48 PM // 20:48
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#10
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Academy Page
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Oh alright.
This is my PVP build.
Air ele / Dom magic
Air Magic: 15
Energy Storage: 7
Domination magic: 10
Lightning Strike, Air Attunement, Elemental Attunement {Elite}, Lightning Orb, Arcane Echo, Blinding Flash, Chain Lightning and Backfire.
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Jun 14, 2005, 09:03 PM // 21:03
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#11
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Banned
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Quote:
Originally Posted by Creed
Try:
AiR Ele / Inspiration Mes.
1. Lightning Orb.
2. Arcane echo.
3. Chain lightning.
4. Enervating charge for thos pesky warriors.
5. Energy conservation spell (explained below)
6. Energy tap.
7. Ether feast. (Your heal.)
8. Mantra of recall.
In relation to 5. The energy consevation skill, i say this because many spells can be used, it just depends o nwhat you want. Examples include: Air attunment. Channeling. Drain enchantment. Anything which saves of gives nice amoutns of energy.
Overview:
Firs you should cast Mantra of recall, followed by air attunement or channeling if you have one of those in. Then cast arcane echo. Cast lightning orb, now you use your arcane echo lightning orb. At this point mantra of recall will kick in and you should cast it again, followed quickly by energy tap. And continue spamming lightning orb / arcanes version of it.
There's a decent build which will help you until you can think of your own.
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What is Chain Lightning for? I would think you should cast that first, so its recharge will be up sooner.
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Jun 15, 2005, 01:18 AM // 01:18
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#12
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Pre-Searing Cadet
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How is this build? I just made it and haven't been able to really test it.
Water magic: 12 + 3 (rune) +1 (hat)
Energy storage: 10 +1 (rune)
inspiration magic: 8+
1. Ice Spear
2. Maelstrom
3. Deep Freeze
4. Armor of Mist
5. Frozen Burst
6. Inspired Hex
7. Energy Tap
8. Mantra of Recall {E}
Basic idea:
Use Mantra of Recall early and whenever possible to keep your energy up. Cast Deep Freeze and Maelstrom around monks and/or elementalists so they're damaged, interupted and can't run away. Use Armor of Mist to keep away from warriors, and if worse comes to worse and you get surrounded, use Frozen Burst to run away. Use Inspired Hex to replenish energy and remove an ally's hex at the same time, maybe even use the hex against the enemy. Use energy tap to replenish energy more directly, and take away the enemy's energy. Use Ice Shard when you can't use anything else so you don't have to rely on your weak weapon to do damage.
So, does this look like it could work?
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